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Version: 2.0.0-preview

Lighting

Adjusts brightness with a Multiply color and an Add color: out = src · Multiply + Add.

Library location​

Library → Filter Effect → Lighting

Properties​

Multiplication (Multiply)​

Color multiplied with the source pixels.

  • Type: Color
  • Default: Colors.White
  • Animatable: Yes

Addition (Add)​

Color added to the source pixels after multiplication.

  • Type: Color
  • Default: #00000000 (transparent black)
  • Animatable: Yes

Usage​

Multiply tints the layer (e.g., warm wash); Add lifts the blacks (e.g., faded film look).

Source​

src/Beutl.Engine/Graphics/FilterEffects/Lighting.cs