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Version: 2.0.0-preview

Shake

Applies a randomized shake / jitter using Perlin noise. StrengthX / StrengthY set the amplitude per axis; Speed controls how fast the noise evolves.

Library location​

Library → Filter Effect → Shake

Properties​

Strength X (StrengthX)​

Horizontal shake amplitude.

  • Type: float
  • Default: 50
  • Animatable: Yes

Strength Y (StrengthY)​

Vertical shake amplitude.

  • Type: float
  • Default: 50
  • Animatable: Yes

Speed​

Speed at which the underlying noise evolves over time.

  • Type: float
  • Default: 100
  • Animatable: Yes

Usage​

Use for "camera shake" emphasis on impacts, explosions, or beat drops.

Source​

src/Beutl.Engine/Graphics/FilterEffects/ShakeEffect.cs