Skip to main content
Version: 2.0.0-preview

Sound

Imports an audio file (WAV / MP3 / OGG / etc.) as a sound source. The signal is decoded and resampled to the project sample rate at playback time.

Library location​

Library → Sound

Properties​

Source​

The audio file to play.

  • Type: SoundSource?
  • Default: null
  • Animatable: No

Common properties​

This object inherits from Sound and exposes the common properties declared on its base classes.

Usage​

Audio files can be added by dropping them onto the timeline. Adjustments can be made through inherited Gain and Speed, and Audio Effect can be applied in sequence.

Source​

src/Beutl.Engine/Audio/SourceSound.cs